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» 19th/January/2017
Yesterday at 9:17 pm by Stefano

» Random Loot System
Wed Jan 18, 2017 9:34 pm by Stefano

» Persistent Housing System
Wed Jan 18, 2017 9:32 pm by Stefano

» 18th/January/2017
Wed Jan 18, 2017 4:07 pm by Stefano

» 16th/January/2017
Mon Jan 16, 2017 2:09 am by Stefano

» 15th/January/2017
Sun Jan 15, 2017 4:02 pm by Stefano

» 14th/January/2017
Sat Jan 14, 2017 12:15 am by Stefano

» Charm System
Fri Jan 13, 2017 9:48 pm by Stefano

» 13th/January/2017
Fri Jan 13, 2017 11:44 am by Stefano

19th/January/2017

Thu Jan 19, 2017 9:17 pm by Stefano

- All equipments (besides Set, Unique, Holy, Epic and Victory items) will be deleted;
- Finished editting the Custom Drop System;
- Custom Drop System is up and working 100%.

## Trully yours, Stefano ##

Comments: 0

18th/January/2017

Wed Jan 18, 2017 4:07 pm by Stefano

- Old items names changed (80% complete);
- Old items colors changed to Yellow (80% Complete);*
- Fixed items color tags;
- Random loot system implemented into the module.

*: Yellow colored items are Rare items.

##  Trully yours, Stefano  ##

Comments: 0

16th/January/2017

Mon Jan 16, 2017 2:09 am by Stefano

- Started creating Act XII;
- Minor bugfixes applied;
- Charm System is on it's release edition and is (hopefully) bugfree;
- Finished fixing all gramar errors, typos, etc from conversations. Let me know if I've missed anything;
- Persistent Housing System implemented into the game (100% working, I just need to build the houses and House Decor merchants);
- Abilities, skills and attack bonus caps …

[ Full reading ]

Comments: 0

15th/January/2017

Sun Jan 15, 2017 4:02 pm by Stefano

- Rebalanced all monsters;
- Rebalances all spells.

##  Trully yours, Stefano  ##

Comments: 0

14th/January/2017

Sat Jan 14, 2017 12:15 am by Stefano

- Changed Annihilus Stats: +6 AC, +10 AB, +20% All Damage Immunity, +10 Spell Resistance;
- Added Hellfire Torch into the game. Stats: +6 AC, +10 AB, +20% All Damage Immunity, +10 Spell Resistance, OnHit Fire Storm and Cast Spell: Black Blade of Disaster, 5 uses per day;*
- Charm System optimized;
- Fixed server crash when resting after respawning;
- You'll now rest automatically after …

[ Full reading ]

Comments: 0

13th/January/2017

Fri Jan 13, 2017 11:44 am by Stefano

- Finished deleting all useless scripts (Around 200 scripts);
- Rebalanced Bosses from Act 5 to 11 as well as Uber and Rune bosses;
- Finetuned Players and NPC's spells;
- Fixed all "Missing Resources" problems (none of them are related to the 200 scripts I deleted);
- Fixed a bug that when the player either is entering the server or resting (or dies, is dying, respawns), it loses the …

[ Full reading ]

Comments: 0

12th/January/2017

Thu Jan 12, 2017 3:57 pm by Stefano

CRITICAL UPDATE

- Major Tweaks and Optimizations on the game's engine;
- Zen Archery feat is working for all weapons;
- Major Subraces fixes;
- Fixed a bug that when a monster dies (and if you have a Mercenary with you) it would trigger the OnDeath script over and over till the server overloads and creashes;
- Back in 2015, the server server got corrupted and all changes I've mad were lost. …

[ Full reading ]

Comments: 0

11th/January/2017

Wed Jan 11, 2017 9:00 am by Stefano

- Urdunnir (Subrace) now gives +4 to Wisdom as well;
- Working on Summons/Familiars so they won't be useless in the game;
- All summons, conjurations, shades, etc (Besides Summon Creature I, II and III) are now viable to the game;
- Added [Player] Blankscrolls;*
- From now on all freshly created characters will have their Player Items ([Player] Keys, Emote Wand, Re-Equip Items, Waypoints, Paragon Level Checker, …

[ Full reading ]

Comments: 0

10th/January/2017

Tue Jan 10, 2017 8:25 pm by Stefano

- Overwhelming Critical, Improved Critical and Weapon of Choice are now working with Assassin Dagger, Double Scimitar, Falchion, Heavy Mace, Heavy Pick, Katar, Light Pick, Maug, Nunchacku, Sai, Sap, Goad and Maul;
- Zer Archery Feat now works with all Weapons.


##  Trully yours, Stefano  ##

Comments: 0

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